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World of warcraft battle for azeroth
World of warcraft battle for azeroth














The island is dotted with thematic and fun experiences, many of them involving blood trolls, loa, or a lot of awesome dinosaurs. Your first visit to Zuldazar is breathtaking it’s a massive capital city that makes Dalaran, Orgimmar, and Stormwind look pedestrian.

world of warcraft battle for azeroth

New zones are at their best on the Horde side. The trail of breadcrumbs from activity to activity is engaging and keeps interest high as you move between objectives. Players face a constant barrage of additional things to do as they knock out traditional quests, like tracking down chests and rare monsters. It's an ambitious, almost zany fantasy fusion that somehow works. The two new island continents are great zones to explore, with a variety of biomes and experiences, capitalizing on themes of seafaring, pirates, old gods, and dinosaurs. That said, with no new abilities or talents on the way to level 120 from 110 and the lack of exciting artifact traits, my character doesn't feel much different now than it did years ago. While the effects are dialed back compared to the flashy powers on artifact weapons, I greatly enjoy the fact that I'm constantly making choices and collecting pieces.

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Each of these pieces has different choices to make in terms of how to use your artifact power, so it keeps the desire strong to keep finding new loot. Instead of powering up a single item in a somewhat linear fashion, artifact power now charges up several different gear slots - and you are always on the lookout for items to drop to fill these instead of a singular static piece. World quests, artifact power, and much of the excellent endgame fare introduced in Legion is back, though progression outside of leveling is now a bit different.














World of warcraft battle for azeroth